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Welcome to Play2Learn

Transform Brands through Gamified Educational Campaigns.
In the late eighties, coinciding with the inception of the web, brands faced numerous challenges that made them lose out on the opportunities offered. This continued until graphical, user-friendly web browsers were developed, enabling the dot-com boom around the Millenium. The subsequent web disruption brought about web 2.0, leading to centralized platforms like Google, Facebook, and Apple, simplifying how brands and consumers interact via social media advertisement.
Numerous brands have maneuvered the constraint of web 2.0 and formulated how best to work around it to thrive. But Web 3.0 is closer to us, and the position of these brands is threatened due to the foreseeable disruption. Interestingly, brands are also loathing web 2.0 due to some controversies, like data privacy.
A direct relationship between brands and consumers is the primary promise of web 3.0. However, just as many brands missed the opportunity at the inception of web 1.0, they may miss out on web 3.0 if they are not brave enough to try the new technology.
Researching the psychology of why people purchase and the impact of social and content on psychology is enormous. But one thing standouts –companies that pitch through information are at an advantage.
"Marketing is education, and education is marketing"; this is our foundation as we learn from our Gen Z & Gen Alpha.
At its core, web3 is about education. So Why Aren't More Businesses Educating? For every education challenge brands face, Play2Learn is here. is an intelligence dashboard that measures engagement across game platforms. Roblox is the first, tailored for and underwritten by brands with a free Edtech model. This incentivizes learning for students, teachers, schools, and governments to create a sustainable financial model of learning-as-a-commodity. This form of commodity rebuilds countries because education is the first cycle in rebuilding any economy.
Additionally, learning-as-a-commodity creates additional revenue rather than the education department and students being a weight on the balance sheet for those countries focused on survival.
Hence, Play2learn creates a platform where learning is incentivized. The learners develop their final exams as a way to teach others. The recipe they make as the final exam, such as taxes, sustainability, SEO, marketing, Keto cookies, Yoga, Web3, or anything, can go back onto the platform to make money, then the student becomes the teacher.